- Last semester (Spring 2015), we used an experimental design to explore the experience of playing an unfamiliar board game and are beginning data collection. This study was conceived and designed in the Fall 2014 semester.
- During the Spring 2014 semester, we began designing two tabletop games – a competitive snowball fight game called Snow Mercy! and an abstract cooperative game (the latter designed in collaboration with several Marist game design students) – which are both in the playtesting and development game.
- Snow Mercy! is now playable as a print-and-play game! Visit this thread on BoardGameGeek here to get to the files.
Our Current Research Team
See About Me to learn about my scholarship and teaching interests. I am interested in exploring how games – especially analog games such as board games and tabletop role-playing games – can foster learning, social interaction, and well-being, both in and outside of educational settings. I am particularly interested in the psychology of strategic and cooperative board game play. I enjoy a variety of tabletop games, especially strategy games (e.g., Agricola), cooperative games (e.g., Pandemic), and role-playing games (e.g., Dungeon World), . On the digital side, I appreciate adventure games with an engaging narrative (e.g., Grim Fandango, Dreamfall) and anything on the Wii that I can enjoy with my family.
Past Research Team Members
Connor Pierce (Fall 2014)
Connor graduated SUNY New Paltz in December 2014 with a BA in psychology. He has been accepted into the Games For Learning master’s program at New York University, where he will begin study in Fall 2015.
Jesse Chakan (Fall 2014)
David Gueli (Fall 2014)
Laura Kopczynski (Fall 2014 – Spring 2015)
Hannah Lake (Fall 2014)
Caitlin Hoben (Spring 2014)
Caitlin graduated from SUNY New Paltz in May 2014 with a BA in industrial and organizational psychology. She is currently working in human resources for Target.
Lauren Handy (Spring 2014)
Lauren is a Master’s student in the Psychology program. Her thesis is an examination of frustration as a moderator between violent video game play and aggression.
Emily Smith (Fall 2014 – Spring 2015)
If you are in my Psychology of Gaming course and are looking for a clue, you’ve opened the wrong envelope and hit a dead end. Back up and reconsider your clues!